カードの基礎
- BP(Build Points)は同時に装備できるカード数です。希少な BP 2 カードは強力ですが、ビルドを多く消費します。
- SP は戦闘でカードを使うために消費する資源です。SP の流れを管理することがゲームの中心的スキルです。
- エコノミーは、カードが複数ターンで効くか1回の爆発で効くかを表します。
全カード一覧
ロールで絞り込んでデッキを計画しましょう。コールカードは直接行動せず仲間を召喚するため別掲です。
| Card | Type | Role | BP | SP | Notes |
|---|---|---|---|---|---|
| Brad Thannuel | Call | Control | 4 | 10 | Poison uptime, bodyguard utility, status protection. |
| Daze | Battle | Control | 1 | 2 | Stun / skip enemy turn window. |
| Free Ice | Battle | Control | 1 | 0 | Free ice chip with slow potential. |
| Free Poison | Battle | Control | 1 | 0 | Free poison application over time. |
| Infect | Battle | Control | 1 | 2 | Stacks poison pressure. |
| Softener | Battle | Control | 1 | 2 | Defense-down debuff opener. |
| Black Rock King | Call | Damage | 4 | 10 | Full-field damage plus freeze control. |
| Bombardment | Battle | Damage | 2 | 3 | AoE burst, rare-tier unlock. |
| Calypso | Call | Damage | 4 | 10 | Durable, self-sustaining attacker. |
| Firecrackers | Battle | Damage | 1 | 2 | Multi-hit chip damage. |
| Free Fire | Battle | Damage | 1 | 0 | Free elemental fire chip; strong vs plants. |
| Gorilla | Call | Damage | 3 | 3 | Lowest SP entry; fragile and limited. |
| Hitmarker | Battle | Damage | 1 | 2 | Conditional precision damage. |
| Power Shot | Battle | Damage | 1 | 2 | Pierce-friendly ranged option. |
| Power Stab | Battle | Damage | 1 | 1 | Reliable early single-target burst. |
| Red and Blue | Call | Damage | 3 | 5 | Cheap deploy, some defense pierce, random impact. |
| Sword Toss | Battle | Damage | 1 | 1 | Ranged poke, no card cost on base sword. |
| Barrier | Battle | Defense | 1 | 3 | Party-wide shield layer. |
| Bodyguard | Battle | Defense | 2 | 3 | Protects ally, defense value 2.7. |
| Charge DEF | Battle | Defense | 1 | 2 | Self defense buff, value 2.0. |
| Charge Defend+ | Battle | Defense | 1 | 2 | Stronger guard charge for boss turns. |
| Last Stand | Battle | Defense | 2 | 3 | Reactive guard at critical HP. |
| Cure | Battle | Heal | 1 | 5 | Strong single heal, value 5.0. |
| Feel Fine | Battle | Heal | 1 | 2 | Cleanses status, priority vs poison. |
| Prayer | Battle | Heal | 1 | 2 | Party heal, value 3.5. |
| Resurrect | Battle | Heal | 1 | 3 | Revives downed ally, essential late. |
| Aggressor | Battle | Support | 2 | 2 | Trades safety for damage uptime. |
| Cassie | Call | Support | 4 | 10 | Team heal, attack buff, burn, defense pierce. Exhausts after group heal. |
| Investor | Battle | Support | 2 | 2 | Economy payoff over long fights. |
| Overload | Battle | Support | 2 | 3 | High-risk amplifier, rare-tier. |
| Jerry | Call | Tempo | 4 | 10 | SP wave for party tempo; transitional pick. |
| SP Wire | Battle | Tempo | 1 | 2 | Party SP regen, scales with party size. |
カードのロール
各カードは6つのロールのいずれかに属します。バランスの取れたパーティはダメージ・防御・回復・テンポ・コントロールを備えます。
DamageDefenseHealTempoControlSupport
よくある質問
Block Tales にカードは何枚?
現行版では6ロールに約38枚。バトルカードとコールカードを含みます。
BP 2 とは?
より希少で一般に強力なカードを示し、Build Points の予算をより多く消費します。